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Messages - Krillin

#16
Some may have noticed, but there is a big problem with the CS:GO gamemodes_server.txt.example file from VALVe / Steam content servers. This file is simply hosed up in the worst possible way. So, I have complied a fix from our own servers along with the new changes made in the stated file. I left our custom changes in there, mainly our map rotation for Classic and Competitive modes. You can find this in our download section right HERE for your convenience. The file is named gamemodes_server.txt and is set for default settings except the above changes with the new maps for CS:GO at the time of this post.

Again, visit our download section and find the gamemodes_server.txt here; http://www.krillinsworld.us/forum/index.php/topic,195.0.html and the attached file.

Best Regards,
Krillin

Or for those who do not want to go to our download section and get the file, here is the contents of the file. I originally wanted to call the file "gamemodes_server.example.txt" to avoid any confusion with extensions and avoid the morons from OVERWRITING the newly formed file. I will update as needed IF needed. (You know how they change things with our servers).
Code (gamemodes_server.txt) Select
// To use this file rename it from gamemodes_server.example.txt to gamemodes_server.txt
//
// Values here override the default gamemodes.txt

////////////////////////////////////////////////////////////////////////////////////////////////
//
// This verion of the defunked gamemodes_server.txt.example renamed gamemodes_server.example.txt
// for easier editing and renaming for extentions.
// This file was kindly provided by the owner / developer, Krillin, of KrillinsWorld.us
//
////////////////////////////////////////////////////////////////////////////////////////////////


"GameModes_Server.txt"
{
"gameTypes"
{
"classic"
{
"gameModes"
{

"casual"
{

"maxplayers" "30" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}

"competitive"
{
"maxplayers" "11" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_bomb" ""
"mg_hostage" ""
"mg_dust" ""
"mg_bomb_se" ""
"mg_custom" "" // To use this change your server launch script or batch to +mapgroup mg_custom +map de_dust2
}
}
}
}
"gungame"
{
// This is the list of game modes supported by this game type.
"gameModes"
{
"gungameprogressive"
{

"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_armsrace" ""
}

"no_reset_vote_threshold_ct" "knife"
"no_reset_vote_threshold_t" "knife"

"weaponprogression_ct"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "1" }
}

"weaponprogression_t"
{
"mp9" { "kills" "2" }
"mac10" { "kills" "2" }
"mp7" { "kills" "2" }
"bizon" { "kills" "2" }
"ump45" { "kills" "2" }
"p90" { "kills" "2" }
"nova" { "kills" "2" }
"mag7" { "kills" "2" }
"xm1014" { "kills" "2" }
"sawedoff" { "kills" "2" }
"galilar" { "kills" "2" }
"famas" { "kills" "2" }
"ak47" { "kills" "2" }
"m4a1" { "kills" "2" }
"sg556" { "kills" "2" }
"aug" { "kills" "2" }
"awp" { "kills" "2" }
"m249" { "kills" "2" }
"negev" { "kills" "2" }
"glock" { "kills" "2" }
"hkp2000" { "kills" "2" }
"tec9" { "kills" "2" }
"p250" { "kills" "2" }
"deagle" { "kills" "2" }
"fiveseven" { "kills" "2" }
"elite" { "kills" "2" }
"knifegg" { "kills" "2" }
}
}

"gungametrbomb"
{

"maxplayers" "10" // Note that maxplayers doesn't go in the convar block.
// Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
"exec"
{
// Any config files listed here will be executed after the ones in gamemodes.txt.
"exec" "server_last.cfg"
}

// Map groups for online modes
"mapgroupsMP"
{
"mg_demolition" ""
}

"weaponprogression_ct"
{
"m4a1" { "kills" "1" }
"p90" { "kills" "1" }
"ump45" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"fiveseven" { "kills" "1" }
"hkp2000" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"Scar20" { "kills" "1" }
}

"weaponprogression_t"
{
"ak47" { "kills" "1" }
"p90" { "kills" "1" }
"bizon" { "kills" "1" }
"deagle" { "kills" "1" }
"nova" { "kills" "1" }
"p250" { "kills" "1" }
"glock" { "kills" "1" }
"ssg08" { "kills" "1" }
"awp" { "kills" "1" }
"g3sg1" { "kills" "1" }
}
}
}
}
}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////

"mapgroups"
{
"mg_bomb_se" // mapgroup definition
{
"name" "mg_bomb_se"
"maps"
{
"de_dust_se" ""
"de_dust2_se" ""
"de_nuke_se" ""
"de_train_se" ""
"de_inferno_se" ""
"de_aztec_se" ""
}
}

"mg_custom" // mapgroup definition
{
"name" "mg_custom"
"maps"
{
"cs_agency" ""
"cs_assault" ""
"cs_italy" ""
"cs_militia" ""
"cs_office" ""
"cs_siege" ""
"de_ali" ""
"de_aztec" ""
"de_cache" ""
"de_chinatown" ""
"de_dust" ""
"de_dust2" ""
"de_gwalior" ""
"de_inferno" ""
"de_mirage" ""
"de_nuke" ""
"de_ruins" ""
"de_seaside" ""
"de_shorttrain" ""
"de_train" ""
"de_vertigo" ""
}
}

"mg_hostage"
{
"name" "mg_hostage"
"maps"
{
"cs_office" ""
"cs_italy" ""
}
}

"mg_bomb"
{
"name" "mg_bomb"
"maps"
{
"de_dust2" ""
"de_train" ""
"de_inferno" ""
"de_dust" ""
"de_aztec" ""
"de_nuke" ""
}
}

"mg_dust"
{
"name" "mg_dust"
"maps"
{
"de_dust" ""
"de_dust2" ""
}
}

"mg_armsrace"
{
"name" "mg_armsrace"
"maps"
{
"ar_shoots" ""
"ar_baggage" ""
}
}

"mg_demolition"
{
"name" "mg_demolition"
"maps"
{
"de_lake" ""
"de_stmarc" ""
"de_sugarcane" ""
"de_bank" ""
"de_safehouse" ""
"de_shorttrain" ""
}
}
}
}
#17
Downloads / GameModes_Server.txt
November 25, 2013, 12:38:56 AM
Chances are you came from forums.steampowered.com where the URL for this file is posted. Also where I have been a member since 8/2004 when we were all forced to go to steam for CS 1.6 upgrades after dropping support for CS 1.5. And the topic URL is http://forums.steampowered.com/forums/showthread.php?t=3202729 you came here for a reason. To fix a file hosed up by steam / valve content servers to get players back in your server(s). The file gamemodes_server.txt file. DO NOT USE THE GAMEMODES_SERVER.TXT.EXAMPLE file as it is incorrectly formatted and will only let one player connect to your server and fail to connect other players.

This file is for Counter-Strike: Global Offensive for the broken gamemodes_server.txt.example file which is hosed up and will not let players connect to the hosted game server. I spent hours pulling my hair out to find the delivered file is defective. So here is one that WORKS! Tested 110% to work, at least for Classic and Competitive modes, demo and arms race modes are not fully tested. But if anyone uses this for these other modes and it works, please let us and everyone else know. Have been told this file works for Arms Mode, which means this will work for Demolition Mode as well. Thanks Guys!

File Updated 12/06/2014 to reflect the update for the newly added gamemode, Deathmatch introduced in late 2014 (two years after this game was released).

Best Regards,
Krillin
#18
Welcome to our server Counter-Strike: Global Offensive forum. This is the place to come when you need help. Admins and Server Operators will not respond to problems you are having in the game server, only server related problems please. If you are having problems, this is the place to get help.

We look forward to helping you.
#19
We use them to track users and admins alike. Tracks their playing time as it is required for admins to be active. But if it is for fun, then enjoy. We will see what we can do here.

Thanks again!
#20
Quote from: jemstar on August 15, 2011, 04:26:22 AM
Never mind!! It works!!!!! Woohoo!!!!!!!!!

Must set g_logoptions "1024" in nq 1.2.9, so can only use player name not guid or ip but who cares hehehee..I dont!

Thanks Krillin for your new core files, I had made all those changes to the php files but alot easier with your ammended version!!

Jem. ;D
You will care if someone uses YOUR name and messes up your stats. Or if you change your name and have to do them all over again. lol
#21
Quote from: jemstar on August 20, 2011, 01:36:20 AM
Thanks Krillin,

FYI the VSP website is offline as of 15/08/11 so all forum threads i used are no longer available, so this is probably the only resource now available...lol

says:NOTICE: This domain name expired on 08/15/2011 and is pending renewal or deletion

Shame as was very useful!!

I got it done just in the nick of time!!! Working well, colors slightly wrong tho and the accuracy stats also not right..but ev thing else works.

Jem.

Oh and gives the wrong date, i.e 1971-12-29 03:13:44  Do you know how to set the date?

Thanks again!!
Attach a game log file or two in the area provided. 1971 is a coded date within VSP I have noted if it cannot find a date in the log its self. I will need to see a log or two in order to see why this is happening.

Thanks,
Krillin
#23
General Information / Upgraded Forums
September 23, 2011, 05:16:16 PM
We upgraded our forums to the latest and greatest. And in the process, all the mods got lost and broken. So after updating the forums, we reinstalled the mods, including the ones we wanted (Advanced Reputation Mod). So we reactivated all the mods as follows:


  •    EmailValidator    1.0
  •    notCaptcha    1.06.2
  •    Reason For Editing Mod    2.3.2
  •    Advanced Reputation System    1.8.3
  •    Bots VS Browsers    1.1
  •    BoardColor    V1

Krillin
#24
Downloads / KickAssTorrents Vuze Search Template
August 22, 2011, 06:54:04 AM
This download is made for Vuze Torrent Users who would like KickAss Torrents in their "Show Results From..." list.

This template was built using the original kickasstorrents.vuze and was modified to work with the new kickasstorrents URL of kat.ph.

Import this template by downloading and saving this to your computer, or open it directly, it will import the settings into your Vuze program.

ENJOY!
#25
This is the second time that this has happened to VSP since 2004. And he did not loose his forum data.

VSP is the reason why we use this SMF module for our site. It is kept in a database and easily backed-up and restored as long as he can get a current backup of the database.

I sent an e-mail to the author's e-mail since my last reply requesting the Media Files for V.S.P. and explaining our version of the v0.46 CORE we have on this website and offering help anyway we can.

We will see what he replies with.

Krillin
#26
This information is CONFIRMED. Thanks for the heads up!

I was going to D/L the other media content, but never did. Never thought this would happen again!

I am gonna write the Author and ask him what is in the plans now and if need be I will host the files for downloading, all he has to do is e-mail the media files to me.

I am gonna help anyway I can.

Krillin
#27
LMAO. Nice to see you solved your own problem. Being as you did not provide your environment we would not know where to start except to say at the beginning.

Glad you are using our VSP CORE 0.46. It works just the same as the old, providing you follow the instructions provided. And as I recall they have been updated as well.

Good Luck!

Krillin

P.S. Never knew this was going to be needed, so we created a section for V. S. P. for CORE only problems. Most of which can be answered at the V. S. P. Web site the Documentation (F.A.Q) provided in the core package.
#28
Server Rules / Re: Protest Ban Form
July 22, 2011, 07:25:53 PM
Our Protest Ban Form, this is EXACTLY what we DO NOT want to see;
Quote from: Protest Form Submissionemail: your@domain.com
realname: Bobby
playername: shadow
steamid: STEAM_0:0:000000000
server: CS16
mesg: I been playing on that server didnt do nothing wrong at all they havent been explaining rules to me because i did everything right
Note here, the e-mail address is the DEFAULT e-mail address and the SteamID is Default Displayed SteamID. I am unable to do anything with this ban due to FALSE information submitted on this form. (AS STATED)
Quote from: Protest Ban FormAny data contained within this form submitted is false and / or misleading will result in longer delays of getting
your ban lifted or trashed!
This submission is TRASHED due to FALSE data provided on form.

And their message:  I been playing on that server didnt do nothing wrong at all they havent been explaining rules to me because i did everything right This player proves time and time again they do not read and follow the rules and I HAVE personally EXPLAINED the rules time and time again. I removed this ban before I got this, but I think I am gonna add it back as a PERMANENT ban now.

I do not appreciate being called a liar after showing this looser the rules several times, then a final warning and still doesn't follow the rules. Not our fault this looser cannot read. After I removed this ban, player came back in while we were testing our new SUPERHERO, this player joined the WINNING team. WAY TO GO YOU DAMN LOOSER.

You proved your own statements wrong "didnt do nothing wrong at all... i did everything right." Our reply... HARDLY! No go fly a kite in a thunderstorm with steel cable attached.
#29
Thank you for coming to Krillin's World Forums. Krillin, is major contributor to Voodoo Stats Processor, the developer / creator of the HL content, which is used for HL1 & HL2 engines for VSP back in November of 2004. Krillin has been upkeeping VSP since July 1, 2011 and still continuing today.

We posted VSP here to keep it as up-to-date as possible. Also to track the number of downloads. Here are the latest changes to VSP;
Quote from: _Docs/ChangeLog.html01 March 2024 - v1.0.51 (alpha)
20th Anniversary Edition
- upd: Updated VSP Core for use with PHP8 the PHP Version checks from 7.4 to 8.2 as 8.3 was in beta
- upd: Extensive PHP code editing and HTML additions for Web Mode's use with HTML5
- upd: Updated ADODB library from 5.20.19 to 5.22.7 (required to fix depreceated error messages)
- upd: Updated ALL style sheets font-sizes due to larger display resolutions
  Font sizes were bumped up, 7px became 10px, 8px became 10px, 10px became 12px. 14px became base size (considered 16px but is too big)
- upd: Updated "Copyright 2004-2021" (static) to "Copyright 2004 - 2024" (dynamically for displaying on web pages in browsers)
- upd: Edited pub\themes\bismarck\images files (body, bodybg, bodybg-duotone, bodybg-tirotone) to correct sRGB color profile
- chg: Changed MD5 password hashing to password_hash (this could expose clear password)
- chg: Pulled License / Disclaimer out of ReadME into License.html (License will be enforced with DMCA TAKE-DOWN filings)
- fix: Deprecated code brought up to date for use with 8.2.16.0 (at the time of this writing)
- fix: Hitbox.php was not displaying the hitbox body heat image (included in the playerstat page)
- fix: Internal 'Search' and its different options (once again)
- fix: File: mysqli.inc.php typo in the $sql_visitors = array (array was spelt arrary)
- chg: Removed the DOCUMENTS (readme, changelog, license), now ONLINE only.

NOTE:VSP has officially come out of beta with thousands of hours over 4 years to get to our 20th year. Web mode was successful with testing all aspect. We adapted the "0.51" in the version number
in honor myrddin for without his efforts we would not have gotten this far. Major updates will get "1.0".xx increments and minor / hot fixes will get x.x".51" increments.

Considering dropping a handful of game mode like COD / SOF2/ WET / etc. We see no need to support them. Give us a shout if you do and we'll keep them.

There have been so many changes with this version, if we documented all of them, it would be a million feet long! The changes above are the note worthy ones.

If anything else needs to be addressed, please let us know so that we can further improve this code and keep VSP up-to-date as possible.

In order to view all sections of the VSP form, you must be a member and register. This also means if you need assistance or need to report a bug.

Files will be provided in three formats. .ZIP, .RAR and .7z as 7ZIP produces a smaller compressed file and is freeware as it is almost half the size of a zip or rar.

By Downloading and using VSP you agree to the following:
Quote from: License Agreement================================================================================
Disclaimer/Legal Info/License Agreement:
================================================================================

The Software is provided on an "AS IS" basis, without warranty of any kind,
including without limitation the warranties of merchantability, fitness for a
particular purpose and non-infringement. The entire risk as to the quality and
performance of the Software is borne by you. Should the Software prove
defective, you alone will assume the entire cost of any service and repair.
In addition, the security mechanisms implemented in VSP have inherent
limitations, and you must determine that the Software sufficiently meets your
requirements. This disclaimer of warranty constitutes an essential part of the
agreement.

This program is free for personal non-profit use only.

Commercial use is strictly prohibited.

Redistribution of modified modules/package is strictly prohibited.

If you plan to use this program for a sponsored/commercial event/website,
you must you must pay a licensing fee to get written consent from the author / maintainer.


You may:

    * customize the Software's design and operation to suit the internal needs
      of your web site (gamemod-gametype only)
    * produce and distribute modification instructions, Themes or Skins provided
      that they contain notification that they were originally created by VSP.
    * create applications which interface with the operation of the Software
      provided said application is an original work

You may not:

    * permit other individuals to use the Software except under the terms listed
      here
    * reverse engineer, disassemble, or create derivative works based on the
      Software for distribution or usage outside your web site excluding those
      applications described here
    * modify and/or remove any copyright notices, links or labels on the Software
      on each page and in the header/footer of each script source file
    * distribute modified versions of the Software
    * distribute individual copies of files, libraries, or other programming
      material in the Software package
    * distribute or modify proprietary graphics, HTML, or CSS packaged with the
      Software for use in Software applications other than VSP or web sites
      without written permission from the author(s) of VSP.
    * use the Software in such as way as to condone or encourage terrorism,
      promote or provide pirated Software, or any other form of illegal or
      damaging activity


This Agreement will terminate automatically if you fail to comply with the
limitations described herein. On termination, you must destroy all copies of
the Software within 48 hours.

For questions, email krillinsworld AT gmail DOT com


Thank you for your interests in VSP The Voodoo Stats Processor!
#30
General Information / New Mods
May 20, 2011, 11:19:32 PM
When we went back online in March, we noticed something quite odd. Users with names that were crappy and unheard off, like inhuman even. We thought, well why is this happening. Then I recall back to when we were hosted out and I recall we had some very good MODs add to our forums to keep the Spam Bots and nasty adult materials off and our of our forums. Well, I think we hit on the MODS when I have finally put an end to the attempts, at last!

So I am gonna inform those who were having the same problems we were having how to stop them. Install the following modifications to your SMF forums (is they are compatible with your version);
1. EmailValidator V1.0
2. notCaptcha V1.06.2

#1 Verifies the e-mail address of the registering person, and if it doesn't exists, registration is REJECTED.
#2 Doesn't use the lame TEXT verification, users have to interact with the interface and set the images upright. (CLEVER)

We have a third one on here but it doesn't prevent spammers, it just shows users the strength of their entered password. And being a Network Administrator who requires the strongest password one can make and testing out the meter,  it know and tallies very well. I had to come up with a password that was 15 characters long with alphanumeric and symbolic with mixed CaSe to get 'very strong'.